

The viewer decides at launch if it can be enabled. Leave enabled to allow adjusting setting within the group. In Basic shaders this includes Atmospheric shaders from the previous section.Reducing and disabling these generally improves performance and degrades image quality.Flexiprims affects 'tentacle' like prims and clothing prims that bend - performance gain varies by scene content.when building or shopping you might turn up "Objects" and turn everything else down. Objects affects every mesh thing in SL - performance gain varies by mesh content in scene, e.g.Trees affects Linden trees appearance - no performance gain when no trees are around.Terrain Mesh Detail affects the ground - very little performance gain.The amount of performance improvement is highly dependent on scene content. Reduce all these settings watching the quality of your render and stats.Only enable Enable Texture Compression if you have a weak video card with limited VRAM.Change Enable OpenGL Vertex Buffer see if it makes a difference.Set Texture Memory to the max (probably your default).Balance quality to your taste and performance watching Viewer Stats Reduce other settings in this section.Reduce Max # of non-impostors - this is the number of avatars to render.Post process quality only affects glow.Max particle count less is faster when particle are present.Draw Distance is the same as in the previous section.Click Advanced Settings (lower right button in panel).The changes listed are for improving performance and most degrade quality. Changing them will improve quality and some will reduce performance as increased. If you have already made changes or have the Quality & Speed setting turned down many of these setting will be at their minimum. If you have already made changes start at 1 or else 3. Open the Preferences Panel and select the Graphics tab. Use the Viewer Statistics panel (Ctrl-Shift-1) to see how each change affects your performance. If you want more balanced setting for quality-performance try changing these settings step-by-step.

Reduce Avatar Maximum Complexity - Most avatars are Disable Atmospheric Shaders - This is an extreme hit on quality.Disable Advanced Lighting Model - This is a drastic hit on quality.Reduce the Draw Distance slider to minimum (64m).If this doesn't help enough, step by step try adding each of these changes: If you are running at 'high' or 'ultra' settings, try reducing in steps to 'medium' or 'low'.

Save the initial settings a 'default' Graphics Preset (icon in the upper left of the viewer). Starting in 2016 the viewer attempts to set the best quality-performance settings for your hardware. You can't do much about how many people are using the internet or SL at the same time as you, but what you can do is help your computer to work 'smarter'. how many scripts are running in the sim.How much is going on in the sim you are in, e.g.Your broadband/internet connection speed and busy-ness.2.3 Computer enhancements to improve SL performance/reduce lagĪ number of factors contribute to what we all know as 'lag':.Now, start your viewer as in the previous method. No quotation marks, and be sure there is one space in front of the dash character. To the right of any text, add " -multiple". In the Target window, it should say something like C:\Program Files\Firestorm-Release圆4\Firestorm-Release圆4.exe" There may be additional text there, too. Right click the desktop icon shortcut for your viewer. The other way is to allow ONE viewer to run multiple "instances". Now open up the Firestorm viewer, log your other avatar in, and do the same thing. Re-size your window to fill about half your monitor. Click the "windowed" icon at the top right of the screen, between the minimized ( - ) icon and the Close (X) icon.
SECOND LIFE AVATOR INSTALL
One way is to install two different viewers on your PC.for example, the standard SL viewer and the Firestorm viewer. Now that you HAVE another avatar account, by following Alyona's and Rolig's advice, can you have both of them logged in at the same time? You bet!
